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GlymeraWebMap

A live webmap of your world in any browser — like Dynmap for Hytale. Served by the plugin itself, no web hosting needed. Persistent exploration, live player markers, pan & zoom, multi-world. Install the jar, share the link.

v5.0.0 Hytale 0.7.x UtilityMiscellaneousQuality of Life

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Description

GlymeraWebMap — Your World, Live in the Browser

A live map of your server world that anyone can open in a web browser — like Dynmap, for Hytale. The plugin serves the map itself from your game server: no web hosting, no external services, no accounts. Install the jar, open http://<your-server-ip>:8123, and share the link with your players.


What is GlymeraWebMap?

A persistent, ever-growing map of your server. While players explore in-game, the plugin renders the world from Hytale's own cartography into map tiles and serves them on a built-in web page. Everything mapped once stays on the map forever — it keeps growing across restarts, slowly building a complete picture of your world that visitors can browse from anywhere, on any device, without launching the game.


Features

  • Live player markers. See who is online and where they are, updated every few seconds. Click a name in the online list to jump straight to that player and watch them uncover new land as they travel.
  • Pan & zoom viewer. Drag to pan, scroll to zoom, with a coordinate readout under the cursor. Clean dark theme, works on phones and tablets too.
  • Multi-world support. Every world gets its own map; switch between them with the world selector. New worlds appear automatically once a player visits them. Worlds that no longer exist drop out of the list, and a whitelist lets you choose exactly which worlds are public.
  • Persistent exploration. The map never forgets: terrain stays visible even when chunks unload or everyone logs off. Over days of play it grows into a full atlas of your server.
  • Completely self-hosted. The page, the tiles and all data live on your server and nowhere else. Nothing is sent to any external service.

For Admins — Setup in Two Steps

  1. Drop the jar into your server's mods/ folder and start the server. That's the whole installation — the config writes itself with working defaults.
  2. Open TCP port 8123 in your firewall or hoster panel (the one thing a plugin cannot do for you). The port can be changed in the config if 8123 is taken.

Then give the map your server's name — in-game, as OP:

/webmap title My Awesome Server

The name appears on the page within seconds. /webmap (OP-only) shows status and the URL to share.

Running several worlds? Pick the one the map opens on:

/webmap default <world>

/webmap default clear switches back to automatic (a world with players online).

Only want some worlds on the map? Use the world whitelist:

/webmap whitelist add <world>
/webmap whitelist remove <world>
/webmap whitelist clear

With an empty whitelist, every world is shown. /webmap worlds lists all worlds and whether they are shown or hidden.

Optional settings in mods/de.glymera_GlymeraWebMap/config.json:

  • playerMarkers: false — hide live player positions from the page (privacy)
  • port / bindAddress — where the web server listens
  • title — the page title, if you prefer editing the file over the command
  • defaultWorld — the world the page opens on (empty = automatic)
  • worldWhitelist — only these worlds appear on the map, e.g. ["default", "nether"] (empty = all worlds)
  • mapInstances — map temporary instance worlds such as a hub or dungeon that is spawned per visit (default: off)
  • render cadence and budget — sensible defaults, no tuning needed

Good to Know

  • The map is rendered from the game's own cartography at its native resolution, so it always matches what players see on their in-game map.
  • Tiles render near online players only, on background threads, with a hard per-pass budget — no impact on world tick performance, and an idle server does no map work at all.
  • Tiles are plain PNG files under mods/de.glymera_GlymeraWebMap/tiles/ — trivially easy to back up, and deleting them simply resets the map (it re-fills as players explore).
  • Browsers cache tiles aggressively; the page only re-downloads a tile when its pixels actually changed. A handful of open map pages costs your server next to nothing.
  • Works standalone — no other plugin required.

Data directory: mods/de.glymera_GlymeraWebMap/


Made with care by Glymera for the Hytale community

Changelog

GlymeraWebMap — Changelog

v5.0.0 (2026-10-12) — Hytale 0.7.0 (Update 7)

  • Rebuilt for Hytale 0.7.0 (Update 7 / Chapter 1). Requires server 0.7.0 or newer; this version does not run on 0.6.x, and the previous version does not run on 0.7.0 (the server removed the old block and chunk API).
  • Migrated to the 0.7.0 world API: block reads and writes now go through the chunk store and block sections (BlockOperations), chunk ticking through the engine's new marker component, spawn points through the asynchronous spawn provider.
  • Mod icon added (icon-256.png in the jar) so the plugin shows its picture in the world's mod list instead of a question mark.
  • Upgrade: delete the old jar from mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.

v4.0.0 (2026-10-08) — instances no longer pile up, world whitelist

  • Fix: instance worlds no longer stack up in the world list. Native instances (for example a hub or dungeon) get a new world name every time they are spawned, and each one used to leave a permanent entry in the dropdown plus its own tile folder. Now:
  • Temporary instance worlds are not mapped and not listed by default. Set "mapInstances": true in the config if you want them on the map anyway.
  • Worlds that no longer exist are removed from the dropdown. Their old tiles stay on disk under mods/de.glymera_GlymeraWebMap/tiles/ and are safe to delete.
  • New: world whitelist. Choose exactly which worlds the map shows: in-game as OP with /webmap whitelist add <world>, /webmap whitelist remove <world> and /webmap whitelist clear, or in config.json as "worldWhitelist": ["default", "nether"]. An empty list means all worlds. Worlds that are not shown are not rendered, and their tiles are not served either.
  • New: /webmap worlds lists every world the map knows about and whether it is shown or hidden, with the reason.
  • If the world you are viewing gets hidden, the page switches to another world on its own.
  • Upgrade: replace the jar and restart. Existing configs get the new keys automatically; tiles and settings carry over.

v3.0.0 (2026-10-07) — choose the world the map opens on

  • New: default world. Set which world the page shows when it is opened, in-game as OP with /webmap default <world> (takes effect on the next page load) or in config.json as "defaultWorld". /webmap default clear goes back to automatic. If the world doesn't exist, the page falls back to the automatic choice.
  • Automatic choice is unchanged: a world with players online, otherwise the first one.
  • The world list in the dropdown is now sorted alphabetically (it was in random order before, so the "first" world could differ).
  • /webmap status now shows the default world.
  • Upgrade: replace the jar and restart. Existing configs get the new key automatically (empty = previous behaviour); tiles and settings carry over.

v2.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)

  • Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
  • Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
  • Upgrade: delete the old jar from mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.

v1.0.0 — Initial release: your world, live in the browser

A live map of your server world that anyone can open in a web browser — like Dynmap
for Hytale. The plugin serves the map itself on its own port (default 8123): no web
hosting, no external services, no setup beyond installing the plugin. Open
http://<your-server-ip>:8123 and share the link.

Features
- Persistent world map: terrain is rendered from Hytale's native cartography while
players explore. Everything mapped once stays on the map — it keeps growing across
restarts, building up a complete picture of your world over time.
- Live player markers: see who is online and where they are, updated every few
seconds. Click a name to jump to that player. Can be disabled in the config
(playerMarkers: false) if you prefer privacy.
- Pan & zoom viewer: drag to pan, scroll to zoom, works on phones too. Dark theme,
coordinate readout under the cursor, world selector for multi-world servers.
- Fully self-contained: the web page, tiles and data live entirely on your server.
Nothing is sent anywhere else.

Admin notes
- /webmap title <your server name> (OP-only, in-game) puts your server's name on
the web page - no file editing needed. The open page updates within seconds.
- Config: mods/de.glymera_GlymeraWebMap/config.json (port, bind address, page title,
player markers, render cadence). /webmap (OP-only) shows status in-game.
- Remember to open the chosen TCP port in your server's firewall.
- Map tiles are plain PNG files under mods/de.glymera_GlymeraWebMap/tiles/ — easy to
back up or wipe (wiping just resets the map; it re-fills as players explore).
- Rendering is budgeted and runs on background threads near online players only — no
impact on world tick performance.

Public — visible to everyone. No account needed.

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