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Description
GlymeraVehicles
Car, airship, boat and raft — 14 rideable vehicles for your Hytale server.
Park any vehicle as a block in the world, hop in with a single use, and go. Cars cruise over land with a real engine sound, boats and rafts glide across the water, and the airship takes you anywhere — no flying permissions required. All vehicles come in multiple colors, are fully craftable in survival, and everything important is configurable.
The fleet
| Type | Variants |
|---|---|
| Car | Red, Green, Yellow, Blue, Wood |
| Airship | White, Grey, Light Blue |
| Boat | Natural, Green, Red |
| Raft | Natural, Green, Red |
How it works
- Place a vehicle item to park it as a block — it faces the way you look.
- Use the parked vehicle to board it.
- Drive with your movement keys and view. Vehicles ride at 2x walking speed (configurable).
- Leave the vehicle and it parks itself as a block again, facing your view. Break the parked block to pick the vehicle back up — hulls are indestructible, so you can never lose one.
- Cars are land vehicles: they cannot enter water (driving in ends the ride at the shoreline). Boats and rafts are the opposite — they strand on land.
Flying the airship
- Climb: press Space — each press lifts the airship about 4–5 blocks, and it hovers rock-stable at the new height.
- Descend: scroll your hotbar — each notch sinks 10 blocks.
- Cruise: fly in any direction with your movement keys. You can board and leave the airship anywhere, even mid-air.
Crafting
All recipes are crafted at the Workbench, in the Tinkering tab — that's where you'll find every vehicle. Pick the crystal color, get the matching ride. Every ingredient is obtainable in survival: Greater Essence of Life is itself craftable from 100x Essence of Life at the Farming bench.
| Vehicle | Recipe |
|---|---|
| Car | 2x Greater Essence of Life + 10x Iron Bar + 1x Crystal Block (car color) |
| Car (Wood) | 2x Greater Essence of Life + 10x Iron Bar + 10x Softwood Planks |
| Airship | 2x Greater Essence of Life + 30x Light Feathers + 1x Wool Block (balloon color) |
| Boat | 1x Greater Essence of Life + 100x Sticks + 1x Crystal Block (boat color) |
| Raft | 25x Essence of Life + 100x Sticks + 1x Crystal Block (raft color) |
Each vehicle family's recipes can be disabled individually in the config.
Commands (admin, OP only)
/gvehicles give <type>— hand out any vehicle (car,boat,raft,airship, a color variant likecarwoodorboatgreen, orall)/gvehicles exit— emergency dismount/gvehicles clean— remove all vehicle blocks near you (radius 16)
Configuration
mods/Glymera_GlymeraVehicles/config.json:
| Key | Default | Meaning |
|---|---|---|
speedFactorCar |
2.0 |
Car speed as a multiple of walking speed |
speedFactorBoatRaft |
2.0 |
Boat and raft speed as a multiple of walking speed |
engineSoundEnabled |
true |
Engine sound while someone is driving a car |
recipeCarEnabled |
true |
Car recipes craftable |
recipeAirshipEnabled |
true |
Airship recipes craftable |
recipeBoatEnabled |
true |
Boat recipes craftable |
recipeRaftEnabled |
true |
Raft recipes craftable |
Notes
- No dependencies — one self-contained jar.
- Vehicles are invulnerable as entities; the only way to remove one is breaking its parked block, which returns the item.
- Before uninstalling the plugin, pick up all placed vehicles (or run
/gvehicles clean) so no orphaned blocks remain in your world. - Engine sound based on CC0 audio from OpenGameArt.
Short summary (211 chars, for the CurseForge listing)
Car, airship, boat & raft - 14 rideable vehicles in many colors. Park them as blocks, hop in and drive at 2x speed; the airship truly flies. Craftable in survival, recipes & speeds configurable. No dependencies.
Changelog
GlymeraVehicles - Changelog
v6.0.0 (2026-10-16) — engine sound keeps running
- Fix for Hytale 0.7: entity handles go stale within a tick. Since Update 7 the engine replaces the internal handle of an entity (NPC or player) continuously; a handle kept for a moment and used later points at nothing, and the old code then silently skipped its work. All delayed and deferred actions now look the entity up again by its id right before acting.
- The car's engine sound task looks the car up by id on every run instead of stopping after a moment.
- Upgrade: replace the jar in
mods/, keep the plugin's data folder and restart the server.
v5.0.0 (2026-10-14) — Airship climbing fixed for Hytale 0.7
- Fix: the airship can climb again on 0.7. The 0.7 game client ignores the server's lift while you ride a mount, so the airship only hopped up briefly and dropped back down. Climbing now uses the airship's own jump: every press of Space lifts it about 4–5 blocks, and it stays at the new height. Press again to keep climbing (holding Space does not repeat).
- Hovering, steering, descending (scroll your hotbar) and parking are unchanged. Boats, rafts and cars are not affected.
- Upgrade: replace the jar in
mods/, keep the plugin's data folder, restart the server.
v4.0.0 (2026-10-12) — Hytale 0.7.0 (Update 7)
- Rebuilt for Hytale 0.7.0 (Update 7 / Chapter 1). Requires server 0.7.0 or newer; this version does not run on 0.6.x, and the previous version does not run on 0.7.0 (the server removed the old block and chunk API).
- Migrated to the 0.7.0 world API: block reads and writes now go through the chunk store and block sections (
BlockOperations), chunk ticking through the engine's new marker component, spawn points through the asynchronous spawn provider. - Mod icon added (
icon-256.pngin the jar) so the plugin shows its picture in the world's mod list instead of a question mark. - Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
v3.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)
- Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
- Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
- Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
v2.0.0 (2026-08-17)
Fixed
-
Vehicles are actually craftable in survival now. All 14 recipes moved from the Builder's
Workbench to the regular Workbench, into the Tinkering tab. The Builder's Workbench is a
structural-crafting bench: its UI converts a single deposited material into block shapes, and
every one of its 899 native recipes has exactly one ingredient. Our three-ingredient vehicle
recipes could never be entered there, so vehicles were effectively uncraftable in survival
(reported by a player on Discord, 2026-08-16). -
Parked vehicles no longer show a phantom hitbox next to the model. All parked vehicle
blocks reused the native boat block hitbox, an asymmetric boat silhouette that never rotates
with the parking direction — most visibly a nearly cube-sized box floating beside parked cars
(the boat's raised bow). Every vehicle family now ships its own per-direction hitbox
(16 custom hitbox assets), measured from the actual model geometry.
Notes
- Recipes themselves are unchanged (same ingredients, costs and 5s craft time), only the bench
moved. Therecipe*Enabledconfig toggles keep working as before. - No Java behavior changes. Already-placed vehicles pick up the corrected hitboxes automatically.
v1.0.0 (2026-07-18)
- Initial CurseForge release: 14 rideable vehicles (car, airship, boat, raft in multiple colors),
park-as-block system, 2x ride speed, airship flight, engine sound, recipe & speed config.
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