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Description
GlymeraStatues Marble Edition - Marble Mob Statues (Lightweight)
This is the lightweight Marble-only spin-off of GlymeraStatues, made for machines with weak or integrated graphics and for large modpacks: same statues, but only about a third of the full edition's texture load. If block textures turned black with the full edition, this one is for you. The two editions must never be installed together - they define the same blocks, so pick one. Marble statues survive switching between editions in both directions.
Turn every creature in the game into a marble statue. 155 statues - every mob cast in marble - as real placeable blocks, each on a stone plinth sized to fit.
What is GlymeraStatues Marble Edition?
The plugin takes the actual in-game model of every creature and casts it as a solid marble statue block standing on a stone pedestal. These are pure decorative blocks: no AI, no mob behaviour, no entity. Just beautiful statues you can place, mine and re-place anywhere.
That's 155 creatures, covering everything: beasts, birds, fish, livestock, the undead, golems, elementals, void creatures and more.
Pure server-side plugin - no client mod required.
Highlights
- Real creature shapes - each statue is the creature's own model, not a reskinned cube
- Natural marble finish - with a stone-like surface relief
- Size-adaptive plinth - every statue stands on a stone pedestal sized to its feet; the creature and the plinth never overlap
- True relative sizes - a mouse statue is tiny, a whale or rex is a towering monument
- Direction-aware placement - statues rotate to face the way you're looking when you place them
- Pickaxe-mineable - mine a statue to get it back as an item and re-place it elsewhere
- Owner protection - only the player who placed a statue (and operators) can break it
- Light on the GPU - roughly one third of the full edition's texture footprint, and a much faster first join
How To Get Statues
Creative menu: every statue is in the creative inventory under Blocks - search "Statue" or "Marble".
Survival - the Mystery Statue: craft a Mystery Statue at the Workbench and it turns into a statue of a random creature (always marble in this edition). A fun way to collect them.
Crafting Recipe
| Input | Bench | Output |
|---|---|---|
| 3x Greater Essence of Life + 1x Gold Ingot | Workbench | 1x random marble statue |
The creature is picked at random from all 155. The recipe can be disabled in the config.
Configuration
Generated at first startup: mods/de.glymera_GlymeraStatuesMarble/config.json
| Setting | Default | Description |
|---|---|---|
protectionEnabled |
true |
Only the owner and operators can break a placed statue |
recipeEnabled |
true |
Whether the Mystery Statue is craftable at the workbench |
Installation
- Remove
GlymeraStatues-x.jar(full edition) if present - the two editions must not run together. If both are installed anyway, the Marble edition disables itself and logs a warning. - Place
GlymeraStatuesMarble-1.0.0.jarin your server'smods/folder - Start (or restart) the server
- Done!
Made with care by Glymera for the Hytale community
Changelog
GlymeraStatuesMarble - Changelog
v2.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)
- Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
- Note for 0.6.0: the client has a hard limit on the total block-texture atlas. GlymeraStatuesMarble alone is fine; combined with GlymeraStatues 1.0.0 (not yet updated) the atlas overflows and players cannot join.
- Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
- Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
v1.0.0 - Initial Release (2026-07-10)
- Marble-only edition of GlymeraStatues: all 155 creatures as marble statues on size-adaptive stone plinths - same statues, same block ids as the full edition, byte-identical assets.
- Why it exists: the full edition's 465 large textures weigh ~36 million pixels on the game's shared block-texture atlas. On machines with weak/integrated GPUs (8192px texture limit, low VRAM) that can overflow in combination with large modpacks, turning ALL block textures black. The Marble edition carries ~12 million pixels (about one third) and is aimed at exactly those machines; it also shrinks the jar from 24 MB to 14 MB and speeds up the first join.
- Mystery Statue recipe included (3x Greater Essence of Life + 1x Gold Ingot at the Workbench) - rolls a random creature, always marble.
- Owner protection (owner + OP only) with the same config switches as the full edition (no material weights - there is only marble).
- Safety guard: if the full GlymeraStatues is installed alongside, the Marble edition stays dormant and logs a warning instead of double-registering (the server still boots; the duplicate-asset state is unsupported - remove one of the two).
- Worlds can switch between the editions in both directions; marble statues survive, gold/bronze statues need the full edition.
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