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GlymeraSpawner

GlymeraSpawner: a glowing glass Mob Spawner block that shows the loaded creature as a spinning miniature and spawns it Minecraft-style, plus a uniquely colored spawn egg for every creature. Fully configurable.

v7.0.0 Hytale 0.6.x MiscellaneousBlocksFarmingGameplayCharacters

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Description

GlymeraSpawner

Two glowing glass spawner blocks plus a full set of Minecraft-style spawn eggs — one colored egg for every creature in Hytale.

  • A Mob Spawner that periodically spawns the loaded creature, showing it as a spinning miniature inside the glass.
  • An Item Spawner that instead farms the loaded creature's loot straight into its own inventory.
  • 179 spawn eggs, one per creature, plus a craftable Mystery Egg that gives a random one.

Both blocks are craftable, and every recipe can be turned on or off in the config.


Mob Spawner block

A glowing white-glass cube that works just like a Minecraft spawner:

  • Holds a creature (default: Chicken) and shows it as a slowly spinning, auto-scaled miniature inside the glass, wrapped in a magical aura.
  • Load it with any spawn egg — click the spawner with an egg and it switches to that creature (the egg is consumed, the miniature updates).
  • Spawns the real creature nearby while a player is in range — Minecraft-style: only near players, on an interval, at a random spot within a radius.
  • Keeps its creature when broken — the dropped spawner remembers what it held; place it again to restore it.
  • Restart-safe and persistent.

Item Spawner block (purple glass)

Looks identical to the Mob Spawner, but with purple glowing glass so you can tell them apart — and it has a hidden talent: it's a real container.

  • Holds a creature the same way (load it with a spawn egg, the miniature updates).
  • Instead of spawning creatures, every interval it rolls that creature's real loot table and drops the result into its own 27-slot inventory. The loot comes straight from Hytale's own drop tables, rolled with the game's own loot logic — so a cow yields beef and hide, a sheep yields wool, and so on.
  • Produces whenever its chunk is loaded — you don't have to stand next to it.
  • Right-click it empty-handed to open its inventory and collect the goods.
  • When the inventory is full it pauses, and resumes automatically once you take something out.
  • Breaking it keeps the loaded creature and returns whatever was stored inside.

Note: about 20 creatures (some bosses, merchants and a few predators) have no natural drops in Hytale, so an Item Spawner loaded with one of those will simply stay empty.

Spawn Eggs

  • One egg per creature (179), each tinted a unique color and named after its creature.
  • Left-click an egg to spawn that creature; the egg is consumed.
  • Find them in the creative menu under Utility, or use the give command.

Mystery Spawn Egg

  • A craftable golden egg that instantly becomes a random spawn egg — one of all 179, each equally likely. A fun gamble (you might even roll a dragon).

Protection

Spawners are owned by whoever places them. Only the owner and server OPs can break a spawner, change its creature with a spawn egg, or open an Item Spawner's inventory — everyone else is blocked (they can't even mine it). Your spawners and their stored loot are safe from other players, anywhere on the map.

Recipes

All recipes are crafted at the Alchemybench and can each be individually enabled or disabled in the config. A disabled recipe still appears at the bench, but crafting it is blocked (admins can still hand the items out with the give commands).

Item Recipe
Mob Spawner 10× Greater Essence of Life + 10× Fire Essence
Item Spawner 10× Greater Essence of Life + 10× Ice Essence
Mystery Spawn Egg 8× Greater Essence of Life + 10× Void Essence + 10× Water Essence

Configuration

Everything is configurable in mods/de.glymera_GlymeraSpawner/config.json and applied live with /gsp reload (no restart):

Option Default Meaning
spawnIntervalSeconds 180 Seconds between spawns (Mob Spawner) and between item deposits (Item Spawner)
spawnRadius 10 Spawn area radius (blocks)
activationRadius 16 A player must be this close for the Mob Spawner to work
showMiniMob true Show the spinning miniature inside the block
displayFit 0.4 Miniature size (fraction of the block)
displayParticle Aura_Sphere Particle effect around the miniature (none to disable)
displayParticleScale 0.23 Particle size
displayParticleY 0.25 Particle height inside the block
recipeMobSpawnerEnabled true Allow crafting the Mob Spawner
recipeItemSpawnerEnabled true Allow crafting the Item Spawner
recipeMysteryEggEnabled true Allow crafting the Mystery Egg

Commands

  • /gsp give — give yourself a Mob Spawner (OP)
  • /gsp giveitem — give yourself an Item Spawner (OP)
  • /gsp reload — reload the config (OP)
  • /gsp count — number of placed spawners
  • /gse give <name> — give yourself a spawn egg (OP)
  • /gse all — give one of every egg (OP)
  • /gse spawn <name> — spawn a creature directly (OP)
  • /gse count — number of eggs

Installation

Drop the JAR into your server's mods/ folder and start the server. Config and spawner data are stored in mods/de.glymera_GlymeraSpawner/.

Changelog

GlymeraSpawner — Changelog

v7.0.0 (2026-09-02)

Fixed: breaking an Item Spawner no longer duplicates its contents
- When an Item Spawner was broken, everything in its inventory was handed to the player and dropped on the ground by the game's own container handling, so every stored item came out twice. This affected both items the spawner had produced and items a player had placed inside.
- The plugin no longer hands the contents to the player. Breaking an Item Spawner now behaves like breaking a chest: the contents drop on the ground once, and the spawner block itself is returned to you with its loaded creature preserved, as before.

v5.0.0

New: spawners respect plot borders (with GlymeraPlotWorld)
- On a plot world, a Mob Spawner never spawns creatures outside its own plot — never onto the road, never into a neighbouring plot — no matter how large its spawn radius is set. The check is merge‑aware: across a set of merged plots, the whole joined area counts as inside.
- Because of this, a spawner placed right at a plot edge or in a corner spawns a little less often: a spot that would land outside the plot is simply skipped for that interval. This is intentional — it stops players from cheesing an oversized spawn area by hugging a border.
- Outside a plot world, or on a server without GlymeraPlotWorld installed, nothing changes — the spawner uses its full radius exactly as before.

Fixed: creatures no longer spawn inside blocks or floating in the air
- Each spawn now snaps to the ground near the spawner's height and only spawns where there is actual room for the creature. No more mobs suffocating inside a wall or a hill, and no more mobs appearing in mid‑air and falling.
- The vertical search is kept tight (new config key spawnVerticalBand, default 4 blocks up/down). This also means a huge spawn radius cannot reach up a cliff or down into a shaft — spots whose ground is too far above or below the spawner are skipped.

Other
- New config key: spawnVerticalBand (default 4).

v4.0.0

Fixed: the spinning miniature inside a spawner no longer takes damage
- The little spinning creature shown inside each spawner sits inside the solid glass block, which made the game treat it as if it were suffocating. It slowly lost health and — far more noticeably — played a hurt sound and flinched on every tick, which everyone nearby could see and hear.
- The display creature is now completely immune to damage, so it just spins quietly: no health drain, no hurt sound, no flinching.
- This only affects the decorative miniature. The real creatures a Mob Spawner spawns nearby are untouched and take and deal damage exactly as before.

v3.0.0

Fixed: loading a spawner no longer leaves a creature sitting on it
- A spawn egg always spawns its creature when it is used — including when you use one to load a spawner. That spawned creature is now reliably cleaned up: for ~5 seconds after loading, the spawner deletes any creature of exactly the type you just loaded that is sitting right on it (checked a few times a second).
- It only ever targets the creature you just loaded, in a tight radius on the block — so the spinning miniature inside, your pets, and any other nearby animals are never touched.
- The spawner's own brief "info" creature (spawned for a moment to read the loaded creature's model and loot) is likewise removed reliably now, instead of occasionally lingering on the block.

Fixed: spawners on protected ground no longer leave an unkillable creature
- When a spawner's block was removed by something other than a normal break — for example a plot/claim plugin re‑asserting a path or road over it, TNT, a /setblock, or another plugin overwriting it — the spawner left no break event behind, so its registration survived as a "phantom". Its little in‑block display creature kept respawning itself with no block left to break, so it could not be removed by any means.
- Spawners now notice when their block has been removed this way and clean themselves up: the display creature is removed and the spawner is handed back to its owner as an item (with its loaded creature preserved), exactly like a normal break. (An Item Spawner's stored inventory is lost in this case — the block, and with it the container, was already destroyed by the external source before the spawner could react.)
- The detection is fail‑safe: it only ever acts when it can positively confirm the block is really gone, so a real, intact spawner can never be removed by mistake.
- Spawners also no longer register at all if another protection plugin already blocked the placement.

v2.0.0

New: Item Spawner block
- A second spawner block that looks exactly like the Mob Spawner but with purple glowing glass, so you can tell them apart at a glance.
- It is a real container with a 27‑slot inventory. Instead of spawning creatures, it deposits the loaded creature's actual loot into its own inventory.
- Drops are pulled straight from Hytale's own loot tables and rolled with the game's own loot logic, so you get exactly what that creature would drop when killed (averaged over time). Role inheritance is resolved correctly, so creatures whose own role file doesn't name a drop list still produce.
- It produces whenever its chunk is loaded — no need to stand next to it — on the same interval as the Mob Spawner (spawnIntervalSeconds).
- When the inventory is full it pauses, and automatically resumes once you take something out.
- Loaded with a spawn egg exactly like the Mob Spawner (the spinning miniature updates to the new creature). Right‑click empty‑handed to open its inventory.
- Breaking it keeps the loaded creature and returns any stored items.

New: Mystery Spawn Egg
- A craftable golden egg that, the moment it is crafted, turns into a random spawn egg — one of all 179 creature eggs, each equally likely.

New: Crafting recipes (all at the Alchemybench, each individually toggleable in the config)
- Mob Spawner — 10× Greater Essence of Life + 10× Fire Essence
- Item Spawner — 10× Greater Essence of Life + 10× Ice Essence
- Mystery Spawn Egg — 8× Greater Essence of Life + 10× Void Essence + 10× Water Essence
- When a recipe is disabled it still shows at the bench, but the craft is blocked (admins can still hand the items out).

New: Ownership protection
- Spawners now remember who placed them. Only the owner and server OPs can break a spawner, re-load it with a spawn egg, or open an Item Spawner's inventory — other players get a "belongs to someone else" message.
- Non-owners can't even start mining a spawner (block damage is blocked), so the lock can't be chipped through.
- The break handler now also respects other protection plugins, so it no longer risks bypassing claim/plot protection.
- Spawners placed before this update have no recorded owner and stay unprotected until re-placed.

Other
- New config keys: recipeMobSpawnerEnabled, recipeItemSpawnerEnabled, recipeMysteryEggEnabled (all default true).
- New command: /gsp giveitem — give yourself an Item Spawner (OP).
- The config file is now normalized on load, so newly added keys appear automatically in an existing config.json (your tuned values are kept).

v1.0.0

  • Initial release: 179 spawn eggs (one uniquely colored egg per creature; left‑click to spawn + consume) and a glowing glass Mob Spawner block that shows the loaded creature as a spinning miniature, loads from spawn eggs, spawns the creature Minecraft‑style near players, keeps its creature when broken, and is fully configurable and persistent.
Public — visible to everyone. No account needed.

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