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Description
GlymeraSeedlings - Farm Your Own Animals!
Grow animals from seeds on farmland - plant, grow, harvest, repeat!
What is GlymeraSeedlings?
GlymeraSeedlings lets you plant animal seeds on farmland and watch them grow from tiny babies to full-sized animals. Harvest them for meat, hide, feathers and more! Each animal seed bag has its own color so you can tell them apart at a glance.
8 farmable animals: Chicken, Cow, Pig, Sheep, Goat, Turkey, Ram, Bison
How It Works
Planting
- Craft an Animal Seed Bag at the Farming Bench
- Right-click on tilled farmland (just like planting normal seeds!)
- A tiny baby animal appears on the farmland block
Growing
Animals grow through 4 stages, getting visibly larger each time:
- Stage 1: 25% size (tiny baby)
- Stage 2: 50% size
- Stage 3: 75% size
- Stage 4: 100% size (fully grown - ready to harvest!)
Default growth time: ~2.5 minutes per stage (~10 minutes total)
Harvesting
- Hit a fully grown animal to harvest it. One hit is all it takes!
- Hit a growing animal to remove it early - you get your seed back.
Drops
Fully grown animals drop their natural loot plus a seed bag:
| Animal | Drops |
|---|---|
| Chicken | Raw Chicken (1-2), Light Hide (1-2), Light Feathers (1), Seed Bag (1) |
| Cow | Raw Beef (1-2), Medium Hide (1-2), Seed Bag (1) |
| Pig | Raw Pork (1-2), Light Hide (1), Seed Bag (1) |
| Sheep | Raw Wildmeat (1-2), Light Hide (1), Wool Scraps (1-3), Seed Bag (1) |
| Goat | Raw Wildmeat (1-2), Light Hide (1-2), Seed Bag (1) |
| Turkey | Raw Wildmeat (1-2), Light Hide (1), Seed Bag (1) |
| Ram | Raw Wildmeat (1-2), Light Hide (1-2), Seed Bag (1) |
| Bison | Raw Beef (2-3), Medium Hide (2-3), Seed Bag (1) |
Bonus: There is a 20% chance to receive 2 seed bags instead of 1 on harvest!
Crafting Recipes
All seed bags are crafted at the Farming Bench in the Seeds category.
| Seed Bag | Ingredients | Crafting Time |
|---|---|---|
| Chicken Seed Bag | 1x Wheat Seeds + 2x Raw Chicken | 5 sec |
| Cow Seed Bag | 1x Wheat Seeds + 2x Raw Beef | 5 sec |
| Pig Seed Bag | 1x Wheat Seeds + 2x Raw Pork | 5 sec |
| Sheep Seed Bag | 1x Wheat Seeds + 2x Wool Scraps | 5 sec |
| Goat Seed Bag | 1x Wheat Seeds + 2x Raw Wildmeat | 5 sec |
| Turkey Seed Bag | 1x Wheat Seeds + 2x Raw Wildmeat | 5 sec |
| Ram Seed Bag | 1x Wheat Seeds + 2x Raw Wildmeat | 5 sec |
| Bison Seed Bag | 1x Wheat Seeds + 2x Raw Beef | 5 sec |
Installation
- Place
GlymeraSeedlings-1.0.0.jarin your server'smods/folder - Start (or restart) the server
- The plugin creates its config at
plugins/GlymeraSeedlings/config.jsonon first run
That's it! No additional setup needed.
Configuration
The config file is located at plugins/GlymeraSeedlings/config.json and is created automatically on first run.
{
"growthTimePerStageMs": 150000,
"bonusSeedChancePct": 20,
"maxPerChunk": 20
}
| Setting | Default | Description |
|---|---|---|
growthTimePerStageMs |
150000 | Real-time milliseconds per growth stage. Default is 150 seconds (2.5 min), matching watered wheat speed. 4 stages = ~10 minutes total. |
bonusSeedChancePct |
20 | Percentage chance to receive 2 seed bags instead of 1 when harvesting a fully grown animal. |
maxPerChunk |
20 | Maximum number of seedling animals allowed per chunk (32x32 blocks). Prevents overcrowding and protects server performance. |
Changes require a server restart to take effect.
Admin Commands
Use /give to obtain seed bags directly:
/give AnimalSeed_Chicken
/give AnimalSeed_Cow
/give AnimalSeed_Pig
/give AnimalSeed_Sheep
/give AnimalSeed_Goat
/give AnimalSeed_Turkey
/give AnimalSeed_Ram
/give AnimalSeed_Bison
Good to Know
- Animals can only be planted on tilled farmland (Soil_Dirt_Tilled)
- Animals are immobile - they stay exactly where you plant them
- If the farmland below an animal is removed, the animal is removed too
- Animals persist across player disconnects - they keep growing even if you leave and come back
- Growth data is saved to
plugins/GlymeraSeedlings/seedlings.json(do not delete this file!) - Each seed bag has a unique color for easy identification in your inventory
- The chunk limit (default 20) prevents excessive animal farms that could affect server performance
- When the chunk limit is reached, the seed is returned to the ground and a message is displayed
Performance
GlymeraSeedlings is designed to be lightweight:
- Crop detection runs every 500ms but uses a fast chunk filter - 99% of chunks are skipped instantly
- Growth checks run every 5 seconds with simple time comparisons
- No entity scanning during normal gameplay - animals are tracked by position
- Immobile NPCs with no AI, pathfinding, or movement calculations
- Hundreds of seedling animals can be active without noticeable impact
Made with care by Glymera for the Hytale community
Changelog
GlymeraSeedlings - Changelog
v4.0.0 (2026-08-30) — Seedlings on Hytale 0.6: no more lost or duplicated animals
Fixed
- Seedling animals no longer get lost, duplicated or stuck at the wrong size after a server
restart or while nobody is near them. Hytale 0.6 loads and ticks the world in 32-block
cubes (sections), each on its own. The old start-up pass re-created every seedling 10 seconds
after boot regardless of whether anyone was near - on 0.6 that spawn lands in a section that
is not ticking, gets parked by the engine (spammingEntity has moved into a chunk that isn't currently loaded!) and later pops up next to the engine's own copy of the animal.
Changed
- Seedlings are now re-created lazily: an animal that is missing, or whose growth stage
changed while its area was not ticking, is replaced at the right size as soon as a player is
within 64 blocks and its section is loaded and ticking - checked inside the existing 5-second
growth tick, so there is no extra timer. - Growth itself keeps running while you are away (data only, like native crops catching up);
the visible animal is swapped to the new size when you come back. seedlings.jsongains astaleflag per seedling (set automatically; older files load fine).
Notes
- Planting, harvesting, drops, bonus seeds and the per-chunk limit are unchanged.
v3.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)
- Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
- Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
- Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
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