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GlymeraSeedlings

Plant and grow farm animals from seeds! Place animal seed bags on farmland, watch them grow through 4 stages, then harvest for meat, hide & more. 8 animals, craftable recipes, colored seed bags.

v3.0.0 Hytale 0.6.x FarmingQuality of LifeCharactersUtility

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Description

GlymeraSeedlings - Farm Your Own Animals!

Grow animals from seeds on farmland - plant, grow, harvest, repeat!


What is GlymeraSeedlings?

GlymeraSeedlings lets you plant animal seeds on farmland and watch them grow from tiny babies to full-sized animals. Harvest them for meat, hide, feathers and more! Each animal seed bag has its own color so you can tell them apart at a glance.

8 farmable animals: Chicken, Cow, Pig, Sheep, Goat, Turkey, Ram, Bison


How It Works

Planting

  1. Craft an Animal Seed Bag at the Farming Bench
  2. Right-click on tilled farmland (just like planting normal seeds!)
  3. A tiny baby animal appears on the farmland block

Growing

Animals grow through 4 stages, getting visibly larger each time:
- Stage 1: 25% size (tiny baby)
- Stage 2: 50% size
- Stage 3: 75% size
- Stage 4: 100% size (fully grown - ready to harvest!)

Default growth time: ~2.5 minutes per stage (~10 minutes total)

Harvesting

  • Hit a fully grown animal to harvest it. One hit is all it takes!
  • Hit a growing animal to remove it early - you get your seed back.

Drops

Fully grown animals drop their natural loot plus a seed bag:

Animal Drops
Chicken Raw Chicken (1-2), Light Hide (1-2), Light Feathers (1), Seed Bag (1)
Cow Raw Beef (1-2), Medium Hide (1-2), Seed Bag (1)
Pig Raw Pork (1-2), Light Hide (1), Seed Bag (1)
Sheep Raw Wildmeat (1-2), Light Hide (1), Wool Scraps (1-3), Seed Bag (1)
Goat Raw Wildmeat (1-2), Light Hide (1-2), Seed Bag (1)
Turkey Raw Wildmeat (1-2), Light Hide (1), Seed Bag (1)
Ram Raw Wildmeat (1-2), Light Hide (1-2), Seed Bag (1)
Bison Raw Beef (2-3), Medium Hide (2-3), Seed Bag (1)

Bonus: There is a 20% chance to receive 2 seed bags instead of 1 on harvest!


Crafting Recipes

All seed bags are crafted at the Farming Bench in the Seeds category.

Seed Bag Ingredients Crafting Time
Chicken Seed Bag 1x Wheat Seeds + 2x Raw Chicken 5 sec
Cow Seed Bag 1x Wheat Seeds + 2x Raw Beef 5 sec
Pig Seed Bag 1x Wheat Seeds + 2x Raw Pork 5 sec
Sheep Seed Bag 1x Wheat Seeds + 2x Wool Scraps 5 sec
Goat Seed Bag 1x Wheat Seeds + 2x Raw Wildmeat 5 sec
Turkey Seed Bag 1x Wheat Seeds + 2x Raw Wildmeat 5 sec
Ram Seed Bag 1x Wheat Seeds + 2x Raw Wildmeat 5 sec
Bison Seed Bag 1x Wheat Seeds + 2x Raw Beef 5 sec

Installation

  1. Place GlymeraSeedlings-1.0.0.jar in your server's mods/ folder
  2. Start (or restart) the server
  3. The plugin creates its config at plugins/GlymeraSeedlings/config.json on first run

That's it! No additional setup needed.


Configuration

The config file is located at plugins/GlymeraSeedlings/config.json and is created automatically on first run.

{
  "growthTimePerStageMs": 150000,
  "bonusSeedChancePct": 20,
  "maxPerChunk": 20
}
Setting Default Description
growthTimePerStageMs 150000 Real-time milliseconds per growth stage. Default is 150 seconds (2.5 min), matching watered wheat speed. 4 stages = ~10 minutes total.
bonusSeedChancePct 20 Percentage chance to receive 2 seed bags instead of 1 when harvesting a fully grown animal.
maxPerChunk 20 Maximum number of seedling animals allowed per chunk (32x32 blocks). Prevents overcrowding and protects server performance.

Changes require a server restart to take effect.


Admin Commands

Use /give to obtain seed bags directly:

/give AnimalSeed_Chicken
/give AnimalSeed_Cow
/give AnimalSeed_Pig
/give AnimalSeed_Sheep
/give AnimalSeed_Goat
/give AnimalSeed_Turkey
/give AnimalSeed_Ram
/give AnimalSeed_Bison

Good to Know

  • Animals can only be planted on tilled farmland (Soil_Dirt_Tilled)
  • Animals are immobile - they stay exactly where you plant them
  • If the farmland below an animal is removed, the animal is removed too
  • Animals persist across player disconnects - they keep growing even if you leave and come back
  • Growth data is saved to plugins/GlymeraSeedlings/seedlings.json (do not delete this file!)
  • Each seed bag has a unique color for easy identification in your inventory
  • The chunk limit (default 20) prevents excessive animal farms that could affect server performance
  • When the chunk limit is reached, the seed is returned to the ground and a message is displayed

Performance

GlymeraSeedlings is designed to be lightweight:
- Crop detection runs every 500ms but uses a fast chunk filter - 99% of chunks are skipped instantly
- Growth checks run every 5 seconds with simple time comparisons
- No entity scanning during normal gameplay - animals are tracked by position
- Immobile NPCs with no AI, pathfinding, or movement calculations
- Hundreds of seedling animals can be active without noticeable impact


Made with care by Glymera for the Hytale community

Changelog

GlymeraSeedlings - Changelog

v4.0.0 (2026-08-30) — Seedlings on Hytale 0.6: no more lost or duplicated animals

Fixed

  • Seedling animals no longer get lost, duplicated or stuck at the wrong size after a server
    restart or while nobody is near them.
    Hytale 0.6 loads and ticks the world in 32-block
    cubes (sections), each on its own. The old start-up pass re-created every seedling 10 seconds
    after boot regardless of whether anyone was near - on 0.6 that spawn lands in a section that
    is not ticking, gets parked by the engine (spamming Entity has moved into a chunk that isn't currently loaded!) and later pops up next to the engine's own copy of the animal.

Changed

  • Seedlings are now re-created lazily: an animal that is missing, or whose growth stage
    changed while its area was not ticking, is replaced at the right size as soon as a player is
    within 64 blocks and its section is loaded and ticking - checked inside the existing 5-second
    growth tick, so there is no extra timer.
  • Growth itself keeps running while you are away (data only, like native crops catching up);
    the visible animal is swapped to the new size when you come back.
  • seedlings.json gains a stale flag per seedling (set automatically; older files load fine).

Notes

  • Planting, harvesting, drops, bonus seeds and the per-chunk limit are unchanged.

v3.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)

  • Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
  • Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
  • Upgrade: delete the old jar from mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
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