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GlymeraOres

When water meets lava, stone can turn into ore: Copper, Iron, Silver, Gold, Cobalt, Thorium, Mithril or Adamantite. Build your own Minecraft-style ore generator. Chance and weights fully configurable, zero new blocks.

v3.0.0 Hytale 0.6.x MiscellaneousFarmingQuality of LifeBlocks

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Description

GlymeraOres

Part three of the fluid trilogy — works on its own, shines together with
GlymeraBucket (carry lava and
other fluids) and GlymeraFountain
(endless fluid sources). Bucket brings the fluids, Fountain keeps them flowing,
Ores makes the meeting point worth building around.

In vanilla Hytale, water and lava always solidify into plain stone. With GlymeraOres,
that moment gets interesting: every solidified block has a configurable chance to come
out as an ore instead.
Build yourself a Minecraft-style ore generator — the classic
that Hytale was missing.


How it works

Wherever water and lava meet — hand-poured, from a fountain, or in a contraption — the
game forms stone, cobblestone or cooled magma. GlymeraOres hooks exactly that moment:

  • 85 % of the time you get the normal stone, just like vanilla.
  • 15 % of the time (default, fully configurable) the block comes out as a real,
    native ore block instead.

No new blocks, no custom items: the plugin places the same ore blocks you mine in the
wild, with their normal drops and tools. It also costs your server nothing — no scanning,
no ticking, the dice roll happens inside the game's own solidification step.

The ores

All eight ores that exist as mineable blocks in Hytale, weighted by rarity:

Ore Default weight
Copper 28
Iron 28
Silver 14
Gold 11
Cobalt 9
Thorium 5
Mithril 3
Adamantite 2

Every weight can be changed, set to 0, or cranked up. There are also seven crystal
colours in the config (off by default) if you want your generator to sparkle.

Build your first generator

  1. Let lava fall from above — a dispenser of your choice, a lava fall, or a
    GlymeraFountain lava well.
  2. Run water into its path from the side.
  3. Where they meet, stone forms — sometimes it glitters. Mine it, or let a piston
    (e.g. GlymeraBluestone) push it out automatically.

That's all. The mechanic works anywhere in the world, in any contraption shape.

Configuration

mods/de.glymera_GlymeraOres/config.json

Option Default What it does
oreChance 0.15 Overall chance that a solidified block becomes an ore (0–1)
oreWeights see table Relative weight per ore; 0 removes it from the pool
crystalWeights all 0 Crystal blocks as additional rolls — off until you want them
tierCap 0 1–4 limits ores to a rarity tier (e.g. 1 = copper/iron only); 0 = off

Notes

  • Zero footprint: no new blocks or items ever enter your world. Uninstall the plugin
    and everything that was generated is plain native content.
  • No dependencies, no commands.
  • Works standalone — best experienced as the finale of the trilogy with
    GlymeraBucket and GlymeraFountain.
Changelog

GlymeraOres — Changelog

v3.0.0 (2026-09-02) — Crystal weights work again on Hytale 0.6

  • Fixed: crystals could not be enabled. Hytale 0.6 names the solid crystal cubes Rock_Crystal_<colour>_Block; the config still listed the old Rock_Crystal_<colour> ids, so any crystal weight you set was skipped with an "unknown crystal block" warning. The defaults now use the 0.6 ids, and an existing config is migrated automatically: a weight set under an old key is carried over to the new key.
  • Ore weights, chance and tier cap are unchanged. Nothing to do after the update unless you want crystals — then set a weight above 0 for Rock_Crystal_<colour>_Block and restart.

v2.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)

  • Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
  • Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
  • Upgrade: delete the old jar from mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.

v1.0.0 — 2026-07-23

First release.

Features

  • When water and lava solidify into stone, cobblestone or cooled magma, the new block has
    a configurable chance (default 15 %) to come out as a native ore block instead.
  • All eight mineable ores, weighted by rarity: Copper, Iron, Silver, Gold, Cobalt,
    Thorium, Mithril, Adamantite. Every weight is editable; seven crystal colours are
    available in the config as well (off by default).
  • Optional rarity cap (tierCap) to keep high-tier ores out of early-game servers.
  • Hooks the game's own solidification step directly — no scanning, no block ticking,
    no measurable server cost.
  • Zero footprint: only native blocks are ever placed. No new items, no commands,
    no dependencies; uninstalling leaves no trace in your world.

Notes

  • Works anywhere water meets lava — hand-built generators, natural springs, or automated
    contraptions. Pairs with GlymeraBucket, GlymeraFountain and GlymeraBluestone.
  • Distribution validated in a long-running live test (3,110 generated blocks: 15.8 % ore
    rate against the 15 % target, all eight ores within statistical expectation).
Public — visible to everyone. No account needed.

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