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Description
GlymeraLift - Smooth Physical Elevators
Build real elevators from a single block. Stack the block, click the door, and ride smoothly up or down - a genuine physical transport, no teleporting, no jerky snapping. Step in, ride, step out.
What is GlymeraLift?
GlymeraLift turns a simple stacked block into a working elevator shaft. Place the Glymera Lift block in a vertical column and the plugin automatically turns the top and bottom into elevator doors - the rest becomes the shaft. Walk up to a door, press use (F), and you are carried smoothly to the other end and stepped out onto the floor.
The ride is a real physical movement - your character actually travels through the shaft, standing upright the whole way. It is not a teleport and it does not stutter.
Pure server-side plugin - no client mod required.
Highlights
- One block, whole elevator - stack the Lift block; the ends become doors automatically (minimum 4 blocks tall)
- Smooth physical ride - carried up or down with fluid motion, never a teleport or a snap
- Ride standing, hands free - you stay centred and upright; controls are locked during the ride so you never drift into a wall
- Directional doors - the door faces the way you were looking when you placed it, and you are stepped out through that side; the texture shows the front
- Ceiling-aware exit - the plugin measures the headroom at your destination and lifts you exactly as high as it fits, so tight platforms work too
- Two-way - press use on the bottom door to go up, the top door to go down
- Auto-forming - break or extend the column and the doors re-form themselves; split a column and you get two independent elevators
- Any height - from a 4-block hop to a full tower
How To Use
- Craft the Glymera Lift block (see recipe below) or grab it from the creative menu.
- Stack it in a straight vertical column, at least 4 blocks tall.
- The top two and bottom two blocks turn into doors automatically.
- Press use (F) on a door - you ride to the other end and step out.
Face the direction you want the door to open while placing the block - the door front (and your exit) points that way.
Crafting Recipe
| Input | Bench | Output |
|---|---|---|
| 2x Iron Bar | Workbench | 4x Glymera Lift |
Configuration
Generated at first startup: plugins/GlymeraLift/config.json
| Setting | Default | Description |
|---|---|---|
rideSpeed |
4.5 |
Vertical travel speed in blocks per second |
enterSpeed |
3.0 |
Speed of the pull-in and step-out movement |
exitClearance |
0.45 |
How far above floor level you are lifted before stepping out (auto-capped to the available headroom) |
maxColumnHeight |
128 |
Safety limit for how tall a single elevator column can be |
maxRideMs |
60000 |
Absolute safety timeout for a ride, in milliseconds |
rotationOffset |
0 |
Calibration 0-3: rotate the door-front direction a quarter turn if it ever points the wrong way |
Installation
- Place
GlymeraLift-1.0.0.jarin your server'smods/folder - Start (or restart) the server
- Done!
Made with care by Glymera for the Hytale community
Changelog
GlymeraLift - Changelog
v7.0.0 (2026-11-08) — Closed shaft, doors open only for the ride
- No more walking or falling into the shaft. The Lift Shaft and Lift Door blocks now have thin walls on all four sides, like real elevator walls. You can no longer step into the column without pressing use, jump into it, or slip out of it sideways - whatever is built next to the lift.
- Doors stay closed until a ride opens them. When you press use, the door you are at opens and closes behind you once you are inside. The destination door opens shortly before you arrive and closes once you have stepped out. A door never closes while someone is standing in it. Doors work in every direction they are placed - the open side is always the side you placed the door from.
- Stacking still works as before: aiming and placing use a full block, only the walls you bump into are thin. The shaft no longer offers the use key (F) - only doors do.
- Use the lift from the door side. Clicking a door from beside or behind it shows "Step in front of the lift door to use it." If the two blocks in front of the destination door are built up, the lift tells you that door is blocked instead of starting the ride.
- Existing lifts get the new behaviour automatically - block ids are unchanged, nothing needs to be rebuilt. The classic Lift block (legacy) is untouched.
- Tested on Hytale 0.7.6. Upgrade: delete the old jar from
mods/, drop in the new one, restart.
v6.0.0 (2026-11-07) — Multi-floor lifts with a floor menu
- Two new blocks: Lift Shaft and Lift Door. Stack the shaft, and put a Lift Door into the column wherever a floor is - as many as you like (up to 20). A door is one item two blocks high: it places its upper half itself (so it needs a free cell above it) and comes back as one door when you break either half. Shaft blocks stay shaft blocks. Press use on any door: with two doors the lift rides straight to the other one, with three or more a small menu opens and you pick the door you want - the door you are at is marked. Doors are counted from the bottom, door 1 is the lowest.
- No more see-through ride: the new shaft and door blocks have inner faces, so inside the lift you see the cage and the doors instead of the world behind them. The topmost block of a column is closed at the top.
- Recipes: 2 iron bars make 4 Lift Shaft blocks or 2 Lift Doors at the Workbench. Both sit in the creative tab next to the other doors.
- The classic Lift block keeps working for everything already built: same block, same behaviour (bottom door up, top door down). It is no longer craftable and no longer in the creative tab - new lifts are built from Shaft + Door.
- Config now lives in the plugin's data folder (
mods/Glymera_GlymeraLift/config.json, an oldplugins/GlymeraLift/config.jsonis taken over once) and starts with an_infoline that explains every key. New keytestCommands(headless checks only, leavefalse). /gliftshows the version and a one-line help.- Tested on Hytale 0.7.6. Upgrade: delete the old jar from
mods/, drop in the new one, restart. Existing lifts and configs carry over.
v5.0.0 (2026-11-05) — English chat messages
- The two messages the lift shows in chat are now in English. They appear when a column is too short ("The lift needs at least 4 blocks stacked on top of each other (2 per door).") and when you click the shaft instead of a door ("This is the shaft - use a door at either end of the column."). Both had been German since the first release - thanks for the report on Discord.
- Nothing else changes: block ids, recipe, behaviour and code are untouched. No configuration change.
- Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder. Restart the server.
v4.0.0 (2026-10-12) — Hytale 0.7.0 (Update 7)
- Rebuilt for Hytale 0.7.0 (Update 7 / Chapter 1). Requires server 0.7.0 or newer; this version does not run on 0.6.x, and the previous version does not run on 0.7.0 (the server removed the old block and chunk API).
- Migrated to the 0.7.0 world API: block reads and writes now go through the chunk store and block sections (
BlockOperations), chunk ticking through the engine's new marker component, spawn points through the asynchronous spawn provider. - Mod icon added (
icon-256.pngin the jar) so the plugin shows its picture in the world's mod list instead of a question mark. - Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
v3.0.0 (2026-09-18) — Door parts hidden from the creative inventory
- The three internal lift door parts no longer appear in the creative item library (variant flag). The Lift block itself stays in the library; doors are still built by the plugin.
- Nothing else changes: block ids, recipe and code are untouched.
v2.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)
- Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
- Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
- Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
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