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Description
GlymeraGlass - Colored Glass Blocks for Hytale
Transparent colored glass blocks in 8 colors, each available as normal and glowing variant. Craftable at the Furniture Bench and Arcane Bench.
What is GlymeraGlass?
GlymeraGlass adds 16 transparent glass blocks to Hytale: 8 colors as normal glass and 8 as glowing glass. Each block has a clean frame design with light reflections and is fully transparent in the center. Glowing variants emit colored light and are always fully bright.
Features
- 8 glass colors: Red, Blue, Green, Cyan, Purple, Pink, Yellow, White
- Normal glass: transparent with colored frame and reflections
- Glowing glass: same look but emits colored light (radius 10 blocks, fullbright)
- Craftable: normal glass at Furniture Bench, glowing glass at Arcane Bench
- Solid blocks: full collision, can be placed and broken like any block
- Drops itself: breaking a glass block returns the block
Blocks
Normal Glass
Glass_Red, Glass_Blue, Glass_Green, Glass_Cyan, Glass_Purple, Glass_Pink, Glass_Yellow, Glass_White
Glowing Glass
Glowing_Glass_Red, Glowing_Glass_Blue, Glowing_Glass_Green, Glowing_Glass_Cyan, Glowing_Glass_Purple, Glowing_Glass_Pink, Glowing_Glass_Yellow, Glowing_Glass_White
Crafting
Normal Glass (Furniture Bench)
| Result | Ingredients |
|---|---|
| 4x Red Glass | 1x Stone + 1x Red Clay |
| 4x Blue Glass | 1x Stone + 1x Blue Clay |
| 4x Green Glass | 1x Stone + 1x Green Clay |
| 4x Cyan Glass | 1x Stone + 1x Cyan Clay |
| 4x Purple Glass | 1x Stone + 1x Purple Clay |
| 4x Pink Glass | 1x Stone + 1x Pink Clay |
| 4x Yellow Glass | 1x Stone + 1x Yellow Clay |
| 4x White Glass | 1x Stone + 1x White Clay |
Glowing Glass (Arcane Bench)
| Result | Ingredients |
|---|---|
| 4x Glowing Red Glass | 1x Red Glass + 1x Boom Powder |
| 4x Glowing Blue Glass | 1x Blue Glass + 1x Boom Powder |
| ... | (same pattern for all colors) |
Installation
Drop the single JAR into your server's mods/ folder:
mods/GlymeraGlass-1.0.0.jar
That's it. The JAR contains everything: block definitions, textures, icons, language file and a minimal plugin wrapper. No additional files or folders needed.
Technical Details
- All-in-one JAR with
IncludesAssetPack: true - Block transparency via
RequiresAlphaBlending: truewith cutout-alpha textures (only alpha 0 or 255) - Glowing blocks use
CubeShadingMode: Fullbrightand coloredLightwith radius 10 - Parent block:
Rock_Stone_Brickfor standard block behavior - Glass break particles and sounds via
BlockParticleSetId: GlassEmptyandBlockSoundSetId: Glass
Version History
- v1.0.0 - Initial release: 8 colors x 2 variants (normal + glowing), crafting recipes, single-JAR deployment
Changelog
GlymeraGlass — Changelog
v5.0.0 — 2026-08-30
Fixed
- Fluids no longer enter glass — from any side. The engine's fluid simulation treats
only cube-drawn blocks as solid, so a stream or source above our see-through glass
filled it. GlymeraGlass now installs a glass-aware copy of the native fluid ticker:
glass is solid for the simulation, and any fluid that still ends up inside a glass cell
is removed on its next tick. Fluids stay visible through glass; nothing else changes. - Bucket fix works alongside GlymeraPlotWorld again. Both plugins replace the same
bucket interaction and only the last one survived. GlymeraGlass now loads after
PlotWorld and hands over to it after the glass shift — plot protection and the
"fluid lands in front of the glass" behaviour both work, in either load order.
Changed
- Recipes reworked so every glass is craftable in Adventure mode. Glass:
1x Stone (any variant) + 1x Smooth coloured Clay → 4, Furniture Bench / Village Walls.
Glowing glass: 4x Glass + 2x matching Crystal (White: 1) → 4, Furniture Bench /
Lighting — replaces the raw-clay and Boom-Powder/Arcane-Bench recipes.
v4.0.0 — 2026-08-19
Fixed
- Buckets no longer pour into the glass. Emptying a water or lava bucket against a
glass block used to put the fluid inside the glass cell itself. The fluid now lands in
front of the clicked face, exactly like against any solid block. Works for all buckets,
including modded ones that use the standard fluid-placing mechanic. - Placing glass into a fluid now displaces it. A glass block set into a standing
water or lava source removes the fluid from its cell instead of sharing it — build
aquarium walls from the inside without trapping water in the pane.
Known quirks (engine limitations of the see-through render path)
- Glass placed underneath flowing fluid (for example under a source block while
building underwater, or into a running lava stream) fills up again from above.
Sideways, glass is always tight — walls and windows hold back any fluid. - A fluid source placed on top of a glass block sits there as a still cube and does not
spread; fluid arriving next to a glass tower spreads less than beside regular blocks.
v3.0.0 — 2026-07-23
Fixed
- Fluids are now visible through glass. Flowing or standing water and lava behind a
glass block used to disappear when looked at through the pane (an engine quirk: fluid
faces next to full-cube blocks are never drawn, regardless of transparency settings).
All 16 glass blocks were rebuilt on the model render path — same look, same recipes,
same block IDs, but the glass now composes correctly with fluids. Perfect for lava
shafts, aquariums and ore generators. - Light now passes through glass; rooms behind a glass wall are no longer dark, and the
glowing variants shine at their full strength.
Notes
- Purely client-side rendering change — no new server cost, no config changes, existing
builds keep working. Already placed glass shows the new rendering after the area
reloads (rejoin or walk away and back).
v2.0.0
- Version housekeeping release — same content as v1.0.0 under a new version number.
v1.0.0
First release: 8 colored glass blocks plus 8 glowing variants (colored light, radius 10),
craftable at the Furniture Bench and Arcane Bench.
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