← All plugins
GlymeraGlass icon

GlymeraGlass

Transparent colored glass blocks in 8 colors, each as normal and glowing variant. Glowing glass emits colored light. Craftable at Furniture Bench and Arcane Bench.

v5.0.0 Hytale 0.6.x BlocksArmorMiscellaneousFurniture

Gallery

Description

GlymeraGlass - Colored Glass Blocks for Hytale

Transparent colored glass blocks in 8 colors, each available as normal and glowing variant. Craftable at the Furniture Bench and Arcane Bench.


What is GlymeraGlass?

GlymeraGlass adds 16 transparent glass blocks to Hytale: 8 colors as normal glass and 8 as glowing glass. Each block has a clean frame design with light reflections and is fully transparent in the center. Glowing variants emit colored light and are always fully bright.


Features

  • 8 glass colors: Red, Blue, Green, Cyan, Purple, Pink, Yellow, White
  • Normal glass: transparent with colored frame and reflections
  • Glowing glass: same look but emits colored light (radius 10 blocks, fullbright)
  • Craftable: normal glass at Furniture Bench, glowing glass at Arcane Bench
  • Solid blocks: full collision, can be placed and broken like any block
  • Drops itself: breaking a glass block returns the block

Blocks

Normal Glass

Glass_Red, Glass_Blue, Glass_Green, Glass_Cyan, Glass_Purple, Glass_Pink, Glass_Yellow, Glass_White

Glowing Glass

Glowing_Glass_Red, Glowing_Glass_Blue, Glowing_Glass_Green, Glowing_Glass_Cyan, Glowing_Glass_Purple, Glowing_Glass_Pink, Glowing_Glass_Yellow, Glowing_Glass_White


Crafting

Normal Glass (Furniture Bench)

Result Ingredients
4x Red Glass 1x Stone + 1x Red Clay
4x Blue Glass 1x Stone + 1x Blue Clay
4x Green Glass 1x Stone + 1x Green Clay
4x Cyan Glass 1x Stone + 1x Cyan Clay
4x Purple Glass 1x Stone + 1x Purple Clay
4x Pink Glass 1x Stone + 1x Pink Clay
4x Yellow Glass 1x Stone + 1x Yellow Clay
4x White Glass 1x Stone + 1x White Clay

Glowing Glass (Arcane Bench)

Result Ingredients
4x Glowing Red Glass 1x Red Glass + 1x Boom Powder
4x Glowing Blue Glass 1x Blue Glass + 1x Boom Powder
... (same pattern for all colors)

Installation

Drop the single JAR into your server's mods/ folder:

mods/GlymeraGlass-1.0.0.jar

That's it. The JAR contains everything: block definitions, textures, icons, language file and a minimal plugin wrapper. No additional files or folders needed.


Technical Details

  • All-in-one JAR with IncludesAssetPack: true
  • Block transparency via RequiresAlphaBlending: true with cutout-alpha textures (only alpha 0 or 255)
  • Glowing blocks use CubeShadingMode: Fullbright and colored Light with radius 10
  • Parent block: Rock_Stone_Brick for standard block behavior
  • Glass break particles and sounds via BlockParticleSetId: GlassEmpty and BlockSoundSetId: Glass

Version History

  • v1.0.0 - Initial release: 8 colors x 2 variants (normal + glowing), crafting recipes, single-JAR deployment
Changelog

GlymeraGlass — Changelog

v5.0.0 — 2026-08-30

Fixed

  • Fluids no longer enter glass — from any side. The engine's fluid simulation treats
    only cube-drawn blocks as solid, so a stream or source above our see-through glass
    filled it. GlymeraGlass now installs a glass-aware copy of the native fluid ticker:
    glass is solid for the simulation, and any fluid that still ends up inside a glass cell
    is removed on its next tick. Fluids stay visible through glass; nothing else changes.
  • Bucket fix works alongside GlymeraPlotWorld again. Both plugins replace the same
    bucket interaction and only the last one survived. GlymeraGlass now loads after
    PlotWorld and hands over to it after the glass shift — plot protection and the
    "fluid lands in front of the glass" behaviour both work, in either load order.

Changed

  • Recipes reworked so every glass is craftable in Adventure mode. Glass:
    1x Stone (any variant) + 1x Smooth coloured Clay → 4, Furniture Bench / Village Walls.
    Glowing glass: 4x Glass + 2x matching Crystal (White: 1) → 4, Furniture Bench /
    Lighting — replaces the raw-clay and Boom-Powder/Arcane-Bench recipes.

v4.0.0 — 2026-08-19

Fixed

  • Buckets no longer pour into the glass. Emptying a water or lava bucket against a
    glass block used to put the fluid inside the glass cell itself. The fluid now lands in
    front of the clicked face, exactly like against any solid block. Works for all buckets,
    including modded ones that use the standard fluid-placing mechanic.
  • Placing glass into a fluid now displaces it. A glass block set into a standing
    water or lava source removes the fluid from its cell instead of sharing it — build
    aquarium walls from the inside without trapping water in the pane.

Known quirks (engine limitations of the see-through render path)

  • Glass placed underneath flowing fluid (for example under a source block while
    building underwater, or into a running lava stream) fills up again from above.
    Sideways, glass is always tight — walls and windows hold back any fluid.
  • A fluid source placed on top of a glass block sits there as a still cube and does not
    spread; fluid arriving next to a glass tower spreads less than beside regular blocks.

v3.0.0 — 2026-07-23

Fixed

  • Fluids are now visible through glass. Flowing or standing water and lava behind a
    glass block used to disappear when looked at through the pane (an engine quirk: fluid
    faces next to full-cube blocks are never drawn, regardless of transparency settings).
    All 16 glass blocks were rebuilt on the model render path — same look, same recipes,
    same block IDs, but the glass now composes correctly with fluids. Perfect for lava
    shafts, aquariums and ore generators.
  • Light now passes through glass; rooms behind a glass wall are no longer dark, and the
    glowing variants shine at their full strength.

Notes

  • Purely client-side rendering change — no new server cost, no config changes, existing
    builds keep working. Already placed glass shows the new rendering after the area
    reloads (rejoin or walk away and back).

v2.0.0

  • Version housekeeping release — same content as v1.0.0 under a new version number.

v1.0.0

First release: 8 colored glass blocks plus 8 glowing variants (colored light, radius 10),
craftable at the Furniture Bench and Arcane Bench.

Public — visible to everyone. No account needed.

Only Marc can read this.