← All plugins
GlymeraFountain icon

GlymeraFountain

Craftable sandstone wells holding an endless source of water, lava, poison, slime, red slime or tar, dripping from the capstone. Owner-protected, removed cleanly, every recipe configurable. Best paired with GlymeraBucket.

v5.0.0 Hytale 0.6.x FarmingMiscellaneousQuality of Life

Gallery

Description

GlymeraFountain

Best used together with GlymeraBucket.
The well keeps a source that never runs dry — GlymeraBucket is what lets you carry that
fluid away. Water can be scooped with the vanilla bucket, but lava, poison, slime, red
slime and tar can only be picked up with GlymeraBucket. Both plugins work perfectly well
on their own, but together they turn a well into a refillable fluid depot.

Craftable sandstone wells that hold an endless fluid source — one well for each of the
six fluids in Hytale. Place a single item and the whole structure rises from the ground,
turned so its stairs face you, with the fluid already sitting in the basin and dripping
from the capstone above.


What you get

Six craftable wells, one per fluid:

Well Fluid
Water Fountain Water
Lava Fountain Lava
Poison Fountain Poison
Slime Fountain Slime
Red Slime Fountain Red Slime
Tar Fountain Tar

Each one is a single placeable item. Put it down and the complete 5×7×10 sandstone well is
built for you — no assembly, no schematic tool.

Endless, but tidy

  • The source refills itself. Scoop it out and it comes back. Your well never runs dry.
  • It never leaks into your world. Break any part of the well and the whole structure
    comes down including the fluid source, and you get your item back. No forgotten lava
    source left behind on your server.
  • It fits, or it doesn't get built. If the space is blocked, placement is refused and
    your item is returned — your terrain is never carved up.

Dripping capstone

The stone directly above the source drips the fluid it holds, in that fluid's real colour,
straight down into the basin. It is a block effect, not a scanning task, so it costs your
server nothing. You can turn it off in the config if you prefer a quiet well.

Yours alone

Only the player who placed a well — or a server operator — can break it again. Nobody
drains or dismantles your fountain while you are away.

Crafting

Everything is made at the Farming Bench. Every well shares the same base and adds the
essences that match its fluid:

Base: 100× Sandstone + 2× Greater Essence of Life

Well Plus
Water 1× Essence of Water
Lava 1× Essence of Fire
Poison 1× Essence of Void + 1× Essence of Life
Slime 1× Essence of Life + 1× Essence of Water
Red Slime 1× Essence of Life + 1× Essence of Fire
Tar 1× Essence of Void + 1× Essence of Fire

Only essences that players can realistically farm or loot are used — no recipe depends on a
single rare source.

Configuration

mods/de.glymera_GlymeraFountain/config.json

Option Default What it does
protectionEnabled true Only owner and operators may break a well
dripParticles true Capstone emits the drip effect
recipeEnabled all true Switch each recipe on or off separately
fountainEnabled all true Disable whole fountains you do not want
safetyRefillSeconds 5 Safety pass that tops a scooped source back up; 0 disables it

Notes

  • No dependencies. No commands needed — the wells sit in the creative menu under
    Blocks → Rocks.
  • Works on its own; pairs best with GlymeraBucket.
Changelog

GlymeraFountain — Changelog

v5.0.0 (2026-09-10) — A fountain never vanishes on pickup

  • Fixed: breaking a fountain while the hotbar was full made the fountain disappear. The plugin put the fountain item straight into the hotbar and ignored the result. The item is now handed over the way the game does on pickup: it goes to the hotbar or the backpack according to the player's pickup setting, and if there is no room at all it drops at the player's feet. The same applies when a fountain cannot be placed because there is not enough room around it. The hand-back runs one tick after the break, outside the game's block-break processing, where spawning the dropped item is not allowed.
  • Upgrade: replace the jar in mods/, keep the plugin's data folder, restart the server.

v4.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)

  • Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
  • Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
  • Upgrade: delete the old jar from mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.

v3.0.0 — 2026-08-22

Added

  • Small wells — a second, low-key well for every fluid (Small Water / Lava / Poison / Slime / Red Slime / Tar Fountain): compact stone-brick basin with a deadwood roof, 7×7 and 6 blocks high, no drip effect. Same endless source, owner protection and clean removal as the large sandstone well.
  • Cheaper recipe at the Farming Bench: stone + deadwood planks + half the essences.
  • Each small well has its own recipeEnabled / fountainEnabled switch (Small_Water, …).

v2.0.0 — 2026-07-23

Fixed

  • Ghost drip — occasionally the drip effect kept dripping in mid-air after a well was
    broken, until the area was reloaded. The removal now takes the dripping capstone down
    in its own step before the rest of the structure, which reliably stops the effect.
  • Removal is now fully tracked until the last block is gone: if parts of a well sit in an
    area that is not loaded at that moment, the plugin keeps clearing them in the background
    and even resumes after a server restart. No leftovers, ever.
  • Two players breaking two wells at the same moment could previously confuse the
    bookkeeping and remove the wrong well. Wells are now identified unambiguously.

Changed

  • Saving the well list no longer touches the world thread (tiny internal performance
    improvement).

v1.0.0 — 2026-07-22

First release.

Features

  • Six craftable wells, one per fluid: Water, Lava, Poison, Slime, Red Slime, Tar.
  • Placing a single item stamps the complete 123-block sandstone well and puts the matching
    fluid source into the basin.
  • The well is turned so its stairs face the player who placed it.
  • Endless source — refills after it is scooped. Driven by the use event, with a cheap
    low-frequency safety pass; no per-tick world scanning.
  • Dripping capstone — the first solid block above the source drips that fluid in its
    own colour into the basin. Can be switched off.
  • Owner protection — only the owner or an operator can break a well.
  • Clean removal — breaking any part takes the whole structure down including the fluid
    source and returns the placer item, so no endless source is ever left behind.
  • Space check — placement is refused and the item refunded when the 5×7×10 volume is
    blocked.
  • Every recipe and every fountain can be enabled or disabled individually in the config.

Notes

  • All recipes are made at the Farming Bench and use only essences that players can farm or
    loot; no recipe depends on a single rare source.
  • Works standalone, but pairs best with GlymeraBucket — that is what lets you carry
    lava, poison, slime, red slime and tar away from the well.
  • No dependencies, no commands.
Public — visible to everyone. No account needed.

Only Marc can read this.