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GlymeraEnchanting

Enchanting for Hytale: 30 books, Enchanter NPC, craftable enchanting table, token economy, glowing enchanted items. Power & Durability I-V for every weapon, armor & tool - even from other plugins. Pure server-side.

v3.0.0 Hytale 0.6.x ArmorMiscellaneousFarmingGameplayQuality of Life

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Description

GlymeraEnchanting - MC-Style Enchanting

A complete enchanting system for your server: 30 enchantment books, an Enchanter NPC, a craftable Enchanting Table, a gold-coin token economy - and enchanted items that visibly glow in your hand. Fully generic: works with every weapon, armor piece and tool, including items from other plugins.


What is GlymeraEnchanting?

GlymeraEnchanting brings Minecraft-style enchanting to Hytale. Players earn Enchant Tokens (gold coins) by slaying mobs, spend them at the Enchanter merchant on enchantment books, and apply those books to their gear at the Enchanting Table. Enchanted items get stronger, show their enchantments in the tooltip, and glow in the holder's hand with a color that tells everyone the enchantment level at a glance.

The enchantment lives as metadata on the item instance itself - so the system is fully generic: native Hytale items, modded items from other plugins, even items from plugins that don't exist yet. If it's a weapon, armor piece or tool, it can be enchanted.

Pure server-side plugin - no client mod required.


The Books

Two enchantment types x three categories x five levels = 30 books, each with its own icon (category color + level pips):

Weapons Armor Tools
Power I-V +10% damage per level the piece absorbs +10% per level of what it normally absorbs +10% mining speed per level
Durability I-V +25% max durability per level +25% max durability per level +25% max durability per level
  • Power V = +50% - a level-V armor piece protects like a 1.5x piece, exactly recomputed through the engine's own armor formula.
  • Durability V = unbreakable: the item never wears out.
  • Power and Durability stack on the same item; a higher-level book replaces a lower one.

The Hand Glow

Hold an enchanted item and it glows - a colored mist-and-sparks effect wrapped around the item, visible to you (also in first person) and to everyone around you:

  • Power glows warm: I yellow → II orange → III red → IV magenta → V white-gold
  • Durability glows cold: I light green → II green → III turquoise → IV blue → V violet
  • Both enchantments on one item? The glow alternates between the two colors.

Getting Tokens

  • Mob drops: mobs killed by players drop Enchant Tokens with a chance scaled by mob strength (0.5% for weak mobs up to 5% for bosses, fully configurable tiers).
  • Admins can hand out tokens any time with /gench tokens <n>.
  • Tokens are ordinary items - trade them, store them, drop them.

The Enchanter

Spawn the invulnerable Enchanter merchant with /gench spawn - he appears in front of you, facing you, and stays (survives restarts). He sells all 30 books through Hytale's native barter UI at configurable token prices (default 4 / 8 / 16 / 32 / 64 for levels I-V, daily restock). Remove him again with /gench clear.

The Enchanting Table

A cleared arcanist bench with a large open book and two candles - craftable at the Workbench:

Input Bench Output
2x Purple Crystal + 4x Iron Ore + 6x Softwood Planks Workbench 1x Enchanting Table

Put an item + a book inside - the book is consumed and the enchantment lands instantly (sparkle + chat summary). Wrong-category books are rejected with a clear message.

Seeing What You Have

  • Enchanted items carry a ✦ name suffix and a tooltip description listing their enchantments - hover any slot.
  • /gench inspect prints the enchantments of the held item.
  • /gench damage toggles a per-hit damage meter in chat (outgoing and incoming values) - great for verifying your gear actually hits harder.

Admin Commands (OP)

Command Effect
/gench spawn Spawn the Enchanter in front of you
/gench clear Remove nearby Enchanters
/gench tokens <n> Give yourself n Enchant Tokens
/gench book <weapon\|armor\|tool> <power\|durability> <1-5> Give yourself any book
/gench inspect Show the held item's enchantments
/gench damage Toggle the chat damage meter
/gench reload Reload the config

Configuration

Everything is tunable in config.json: effect strength per level, durability bonus, book prices, shop stock, token drop tiers and chances, hand-glow colors/size/alternation (or off), hit particles, name suffix and display mode, and category whitelists for exotic third-party items that don't declare themselves as weapon/armor/tool. /gench reload applies most changes live (shop prices and glow colors need a restart).

Compatibility

  • Works on Hytale 0.5.7 / 0.5.8 servers.
  • Generic by design: any item with weapon, armor or tool stats can be enchanted - from any plugin.
  • All content (books, table, coin, effects) is generated from native Hytale assets; no client download besides the automatic asset sync.

Part of the Glymera plugin family for GlymeraCraft.

Changelog

GlymeraEnchanting — Changelog

v3.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)

  • Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
  • Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
  • Upgrade: delete the old jar from mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.

v2.0.0 (2026-08-14) — Hand Glow & Enchanting Table Redesign

Hand Glow

  • Enchanted items now glow in the holder's hand: a colored mist-and-sparks
    effect (cloned from the Frost Sword's standing effect, recolored per level)
    attaches to the held item — visible in third person AND first person,
    following the hand perfectly.
  • One color per level, never overlapping: Power runs warm
    (I yellow → II orange → III red → IV magenta → V white-gold), Durability
    runs cold (I light green → II green → III turquoise → IV blue → V violet).
  • Items with both enchantments alternate between their two colors every
    2 seconds.
  • Technically: 10 entity-effect assets plus 10 recolored particle systems are
    generated at boot from the config — colors, scale, alternation speed and
    an on/off switch are all configurable (changes need a restart). A periodic
    server-side refresh works around a client quirk that dropped the particles
    after switching camera perspective.

Enchanting Table Redesign

  • The table is now a cleared arcanist bench: plate, papers, hourglass and
    the standing grimoire removed; a large open book (from the dungeon book
    pile, full size) lies in the middle — turned so it could be read from the
    front — flanked by two candles with warm flames on the teal bench.
  • Same block, same recipe, same behavior — existing placed tables switch to
    the new look automatically.

Compatibility

  • Verified on Hytale 0.5.8 (dev server updated 2026-08-14).

v1.0.0 (2026-08-13) — Initial Release

MC-style enchanting for Hytale servers. Fully generic: enchantments live as
metadata on the item instance, so they work on native items AND items from
any other plugin — including ones that don't exist yet.

Content

  • 30 enchantment books: Weapon / Armor / Tool × Power / Durability ×
    levels I–V (Grimoire look, category colors, level pips on the icons,
    item quality rises with the level).
  • Enchanter NPC (/gench spawn): sells all 30 books for Enchant Tokens
    via Hytale's native barter shop UI. Invulnerable and persistent; spawns in
    front of the admin, facing them. /gench clear removes nearby Enchanters.
  • Enchant Tokens: gold coin currency (embossed "1"). Admins hand them
    out with /gench tokens <n>; mobs killed by players drop them with a
    chance scaled by mob strength (0.5%–5% by max health, configurable tiers).
  • Enchanting Table (craftable at the Workbench: 2 purple crystals,
    4 iron ore, 6 softwood planks): put an item + a book inside — the book is
    consumed, the enchantment lands on the item instantly (sparkle + chat
    summary). Higher levels replace lower ones; Power and Durability stack on
    the same item.

Effects

  • Weapon Power: +10% damage per level (level V = +50%).
  • Armor Power: the enchanted piece absorbs +10% per level of what it
    normally absorbs (level V = the piece protects like a 1.5× piece; exact
    re-computation of the engine's armor formula).
  • Tool Power: +10% mining speed per level.
  • Durability: +25% max durability per level; level V = unbreakable
    (auto-repair sweep keeps it topped up).

Visibility

  • Enchanted items get a "✦" name suffix and a tooltip description listing
    their enchantments (per-item display metadata — hover any slot to see it).
  • Hit sparks when an enchanted weapon lands; sparkle burst on successful
    enchanting at the table.

Admin & Config

  • /gench (OP): spawn · clear · tokens <n> ·
    book <weapon|armor|tool> <power|durability> <1-5> · inspect ·
    damage (per-hit damage meter in chat, persists across restarts) ·
    reload.
  • Everything tunable in config.json: effect strengths, book prices,
    drop tiers/chances, particle effects, display mode, category whitelists
    for exotic third-party items. /gench reload applies live (shop prices
    need a restart).
Public — visible to everyone. No account needed.

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