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Description
GlymeraBeacons - Colored Beacon Blocks with Light Beams
Place a beacon block and a towering light beam shoots into the sky. 8 colors, crafting recipes, ownership protection and a configurable placement limit per player.
What is GlymeraBeacons?
GlymeraBeacons adds colored beacon blocks to Hytale. When placed, each block projects a vertical light beam from the block up to the world height limit (320 blocks). The beam is visible from the full server view distance. Beacons are protected: only the player who placed a beacon (or an OP) can break it.
Features
- 8 colored beacon blocks: Red, Blue, Green, Cyan, Purple, Pink, Yellow, White
- Permanent light beam attached to each block, visible across the full view distance
- Colored block glow: each beacon emits light in its color (radius 10 blocks, fullbright)
- Animated orb particles inside the block, matching the beam color
- Transparent block with circular hole - beam shines through
- Ownership protection: only the owner or OPs can break a beacon
- Mining protection: non-owners can't even start mining a beacon
- Placement limit: configurable max beacons per player (default: 3, OPs bypass)
- Crafting recipes at the Arcane Bench
- Persistent data: ownership survives server restarts
Crafting
All beacons are crafted at the Arcane Bench (Arcane_Misc category):
| Beacon | Ingredients |
|---|---|
| Red Beacon | 1x Gold Bar + 1x Red Crystal + 1x Concentrated Life Essence |
| Blue Beacon | 1x Gold Bar + 1x Blue Crystal + 1x Concentrated Life Essence |
| Green Beacon | 1x Gold Bar + 1x Green Crystal + 1x Concentrated Life Essence |
| Cyan Beacon | 1x Gold Bar + 1x Cyan Crystal + 1x Concentrated Life Essence |
| Purple Beacon | 1x Gold Bar + 1x Purple Crystal + 1x Concentrated Life Essence |
| Pink Beacon | 1x Gold Bar + 1x Pink Crystal + 1x Concentrated Life Essence |
| Yellow Beacon | 1x Gold Bar + 1x Yellow Crystal + 1x Concentrated Life Essence |
| White Beacon | 1x Gold Bar + 1x White Crystal + 1x Concentrated Life Essence |
Admins can also use /give Beacon_Red (etc.) to get beacons directly.
Configuration
Config file: mods/de.glymera_GlymeraBeacons/config.json (auto-generated on first start)
{
"maxBeaconsPerPlayer": 3
}
- maxBeaconsPerPlayer: Maximum number of beacons a non-OP player can place (default: 3)
Installation
Drop the single JAR into your server's mods/ folder:
mods/GlymeraBeacons-1.0.0.jar
That's it. The JAR contains everything: plugin code, particle effects, block definitions, textures, icons and language files. Config and beacon data are auto-generated on first start.
Technical Details
- All-in-one JAR with
IncludesAssetPack: true- no separate pack folders needed - Beams use custom particle systems with
TotalParticles: -1(infinite) and no LifeSpan (permanent) - Beam height: Scale.Y=320 (full world height), width: Scale.X=1.6-1.7
- Block transparency via
RequiresAlphaBlending: truewith cutout-alpha textures (only alpha 0 or 255) - Block textures are modified versions of Hytale's
Wood_Village_Wall_N_*series with circular holes - Connected block system (VillageConnectedBlockTemplate) for proper multi-block wall appearance
- Each block emits colored light (radius 10) with Fullbright shading
- Particle system IDs are filenames only (no path prefix)
- Ownership stored as
"world:x:y:z" -> "uuid"map in JSON
Version History
- v1.0.0 - Initial release: 8 beacon colors, beams, orb particles, colored light, crafting, ownership protection, placement limit, single-JAR deployment
Changelog
GlymeraBeacons - Changelog
v5.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)
- Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
- Block textures padded to the 32 px grid required by the 0.6.0 client. A single non-conforming texture breaks the whole block-texture atlas for every player on the server.
- Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
- Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
v2.0.0 (2026-04-30)
Visual Overhaul
- Block render switched from
DrawType: CubetoDrawType: CubeWithModel: every beacon now consists of a transparent colored glass shell (the nativeCubepart, sitting pixel-perfect in the block slot) with a glowing custom-geometry core inside (8×8×8 voxel cube, fullbright shading, centered). - Glass shells use textures from the GlymeraGlass plugin:
Glass_<Color>.pngfor each of the 8 beacons (White, Red, Blue, Green, Yellow, Cyan, Pink, Purple). The chosen glass color matches the beacon's light color, giving a coherent look. - Beacon core texture is generated by tinting
Beacon.pngwith the beacon's light color via per-pixel multiply, producing concentric rings of color at the heart of each block.
Particle Improvements
- Color-cycle in all
Orb_*particle spawners: the inner glow particles now shimmer through a knallig white → red/pink → blue → green → yellow → white cycle over their lifetime. Applied uniformly to all 9 spawners (Blue, Cyan, Gold, Green, Orange, Pink, Purple, Red, White) for visual consistency across all beacon colors. - Orb particle volume increased: emit-offset bumped from ±0.2 to ±0.45 per axis (≈ 2.25× linear, ≈ 11× volume), particle scale increased ≈1.5×. The inner glow now fills the beacon core much more visibly.
- Beam color preserved per beacon: each beacon retains its colored vertical beam (
Beam_Red,Beam_Blue, …;Beam_Tallfor white,Beam_Goldfor yellow).
Inventory Icons
- All 8 icons replaced with in-game screenshots of the placed block (32×32 PNG, center-cropped from the source photos). Native Hytale convention (32×32) — using larger PNGs caused the engine to scale-stripe them into unreadability.
IconPropertiesfield removed from all 8 JSONs to prevent the engine from auto-rendering an icon from the model and ignoring the supplied PNG.
Plugin Logic
- Java logic completely unchanged vs v1.0.0.
BeaconBreakSystem,BeaconDamageSystem,BeaconPlaceSystem, the mainGlymeraBeaconsclass — all untouched. Recipes (1× Gold Bar + 1× matching-color Crystal + 1× Concentrated Life Essence at the Arcane Bench) preserved unchanged.
Notes
- The old
ConnectedBlockRuleSetandState.Definitions(Bottom/Middle/Top stacking states with different per-state textures) were dropped: with the new transparent glass shell, all stacking states would render identically, so the complexity is no longer warranted. - No client-side cache flush needed; version bump (1.0.0 → 2.0.0) invalidates existing asset caches automatically.
v1.0.0 (2026-04-13)
- Initial release.
- 8 colored beacon blocks (White, Red, Blue, Green, Yellow, Cyan, Pink, Purple).
DrawType: Cubewith bespoke wood-style textures and pre-generated stack-state textures (Bottom/Middle/Top) tied viaConnectedBlockRuleSet.- Custom particle systems per color (
Beam_<Color>): tall ray + center beam + orb particles, anchored 160 units above block top. - Per-color light source (
Light.Color+Radius: 10). - ECS systems for placement / break / damage handling.
- Crafting recipe at the Arcane Bench: 1× Gold Bar + 1× matching Crystal + 1× Concentrated Life Essence.
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