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GlymeraArcade

A glowing Arcade Cabinet with eight keyboard games in a real Hytale look: MineStack, Burrow Worm, Ore Fusion, Trap Dig, Shard Swap, Nine Runes, Vault Code and Hedge Hen. Best scores and server records.

v4.0.0 Hytale 0.6.x MinigamesFurnitureMiscellaneous

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Description

GlymeraArcade - The Arcade Cabinet for Hytale

A glowing arcade machine for your world with eight keyboard games in a genuine Hytale look: MineStack, Burrow Worm, Ore Fusion, Trap Dig, Shard Swap, Nine Runes, Vault Code and Hedge Hen. Every game keeps your best score and shows the server record.


What is GlymeraArcade?

Place the Arcade Cabinet in your base, your tavern or your spawn town. It lights up its surroundings like a lit screen. Click it and a game list opens with your best score and the server record for every game. Press Play and the game runs in a window - you play with the keyboard, right where you stand.

The cabinet is one block wide and two and a half blocks tall. It needs the block in front of it (the controls stick out) and the two blocks above it; the block behind it stays free, so it can stand directly against a wall.

All eight games are built from real Hytale textures: blocks, crystals, ores, leaves, grass and soil. No client mod, no resource pack to install.


The Games

Game How it works Keys
MineStack Falling pieces made of Hytale blocks (ice, hay, crystal, grass, redwood, stone brick, copper, marble, aqua cobble): nine shapes of three, four and five blocks. Fill a row across the 12-wide well and it crumbles away. Every 10 rows the pieces fall faster. Some pieces carry a gold ore block - clear its row for a bonus. A/D move, W/Q rotate, S down, Space drop, C hold, P pause
Burrow Worm Steer a worm through the soil. Red crystals make it longer, gold nuggets appear for a few seconds and pay more. Every five crystals the worm gets faster and a boulder drops in. Hitting the edge, a boulder or yourself ends the run. W A S D steer, P pause
Ore Fusion Four by four slots of ore. Every move slides all ores to one side; two equal ores fuse into the next one: copper, iron, silver, gold, thorium, cobalt, adamantite, mithril, onyxium, prisma, prisma heart. A new ore appears after each move. No move left ends the game. W A S D slide
Trap Dig A meadow hides 36 traps. Dig a patch: a number tells how many traps lie in the eight patches around it. Flag the traps, dig everything else. Your first dig is always safe; digging on a number whose flags are all set digs the rest around it. W A S D move, Space dig, F flag
Shard Swap Pick a crystal shard and swap it with a neighbour. A swap only counts if it lines up three or more equal shards; they crumble, new shards fall in, chains multiply the points. 30 moves per round. W A S D move, Space pick, then W A S D swap
Nine Runes Fill the 9x9 rune board so every row, column and 3x3 box holds each rune 1 to 9 exactly once. Every puzzle has exactly one solution; choose easy, medium or hard. Clashing runes turn red; a hint reveals one rune and costs points. W A S D move, 1-9 place, 0/X clear, H hint
Vault Code The vault hides a code of four ores out of six (an ore may appear twice). Each try shows gold nuggets for ores in the right slot and silver nuggets for right ores in a wrong slot - not which ones. Crack it within ten tries; the fewer tries, the more points. 1-6 place ore, X take back, Space try
Hedge Hen A hen picks every seed in a hedge maze while foxes hunt her. Every maze is grown fresh and has no dead ends. A corn cob gives you an egg: lay it on the path and the first fox that steps on it slips and stays dizzy for a few seconds. Clear the maze for a bonus and a lost hen back; the next maze brings one more fox (up to four), and they get faster and keener. Three hens per game. W A S D run, Space lay an egg, P pause

In every game window: R = new game after the end, M = back to the game list, Esc = close.


Best Scores

Every player's best score is saved per game, and the game list as well as every game window show the server record with the name of the player who holds it. Scores survive server restarts.


Crafting

At the Furniture Bench, Misc tab:

Item Ingredients
Arcade Cabinet 10x Iron Bar, 5x Greater Essence of Life

Both ingredients are obtainable in Adventure mode. In creative mode the cabinet sits in its own Arcade tab.

The recipe can be switched off in the config (recipeEnabled: false); ingredients, amounts, bench and tab are configurable too.


For Server Owners

mods/de.glymera_GlymeraArcade/config.json is written on the first start; an _info line in the file explains every key.

Key Default Meaning
recipeEnabled true false removes the Arcade Cabinet recipe at the next server start
recipeIronBars / ironBarItemId 10 / Ingredient_Bar_Iron First recipe ingredient
recipeEssences / essenceItemId 5 / Ingredient_Life_Essence_Concentrated Second recipe ingredient (Greater Essence of Life)
benchId / benchCategory Furniture_Bench / Furniture_Misc Where the cabinet is crafted
craftSeconds 3 Crafting time
mineStackOreChance 0.15 MineStack: share of pieces that carry a gold ore block
mineStackMinFallMs 50 MineStack: fastest falling speed in ms per row
hedgeHenLateTurnMaxMs 400 Hedge Hen: a turn pressed slightly too late still counts. Every player gets one hen step (165 ms) plus their own measured ping, at most this value; 0 switches it off

Best scores are stored in arcade_scores.json in the same folder. The recipe lives in a small asset pack (GlymeraArcadeRecipes) that the plugin writes next to the jar.


Installation

Drop GlymeraArcade-<version>.jar into your server's mods/ folder and restart. Works in singleplayer worlds as well. Requires Hytale 0.6 or newer.


Technical Notes

  • All game logic runs on the server; the client only shows the window. Randomness is rolled server-side.
  • The games are drawn with the engine's own window system: every cell is an image made from real Hytale block and ore textures, and only cells that change are sent. One shared background thread ticks all open game windows.
  • The keyboard is read through an invisible, always-focused input field in the window. If the keys stop reacting after clicking into the window, close it (Esc) and open the game again.
  • Every key press counts, whatever your ping: the keys are read straight from the network. (The engine drops window input while a screen update is still unconfirmed, and a running game updates the screen many times a second.) Servers started with --transport QUICHE do not offer this direct path; there the cabinet switches to the regular window input by itself, and with a very high ping a key press can get lost now and then.
  • Hedge Hen forgives a late turn: you see the hen a moment in the past and your key needs its way back, so a turn pressed "on sight" would arrive after the hen has passed the opening. Within one hen step plus your own ping she goes back to that opening and takes the turn.
  • Nine Runes puzzles are generated on the fly and checked to have exactly one solution.
Changelog

GlymeraArcade - Changelog

4.0.0 (2026-09-22) - Keys work again on servers in the QUICHE network mode

  • Fixed: on some servers no key reacted at all (CurseForge report by ArchFabric). Servers started with --transport QUICHE pass the keys to the game without going through the direct input that 3.0.0 introduced. The cabinet now uses the direct input wherever the server offers it and otherwise falls back to the regular window input on its own - no setting needed. The server log mentions it once when that happens. On such servers a very high ping can still swallow a key press now and then, as it did before 3.0.0.

Block id, recipe, best scores and config are unchanged - just replace the jar.

3.0.0 (2026-09-20) - Eighth game Hedge Hen, every key press counts, MineStack with its own shapes

  • New game: Hedge Hen. A hen picks every seed in a freshly grown hedge maze while foxes hunt her. Corn gives an egg; a fox that steps on an egg laid on the path gets dizzy for a few seconds. A cleared maze brings a lost hen back, then come more and faster foxes. A turn pressed slightly too late still counts: one hen step plus your own ping (hedgeHenLateTurnMaxMs, default 400, 0 = off).
  • Fixed in all games: key presses got lost, the more so the faster the game and the higher the ping (report by kumomiki). The cabinet now reads the keys straight from the network, so every press arrives.
  • MineStack plays with nine shapes: a marble corner of three blocks and an aqua cobble U of five join the four-block pieces; the side panel shows only the next piece.

Block id, recipe, best scores and the existing config keys are unchanged - just replace the jar.

2.0.0 (2026-09-18) - The cabinet stands against a wall: the block behind it stays free

  • Fixed: the cabinet needed a free block behind it and kept that block occupied (CurseForge report by kumomiki). The cabinet used the hitbox of Hytale's own arcade machine, which reaches a little into the block behind. It now has its own hitbox, cut to the model at the front and the back, and the model sits slightly further forward. The block behind the cabinet is completely free, so it can be placed directly against a wall and you can build right behind it.
  • What it needs now: its own block, the block in front of it (where the controls stick out, as before) and the two blocks above it.
  • Cabinets you have already placed keep working and look the same, just a touch further forward. They release the block behind them the first time someone uses them, and when they are broken nothing is left behind. No need to place them again.
  • Block id, recipe, config, best scores and the seven games are unchanged.

1.0.0 (2026-09-16) - First release: the Arcade Cabinet with seven keyboard games

  • New block: Arcade Cabinet on the native arcade model with its own artwork and a soft screen glow (light radius 6). Own creative tab Arcade. Click it to open the game list with your best score and the server record for every game.
  • Seven window games, played with the keyboard:
  • MineStack - falling pieces made of real Hytale block textures on a 12x18 well, hold, three-piece preview, levels, gold ore blocks that pay a bonus when their row is cleared.
  • Burrow Worm - steer a worm through the soil, eat red crystals, grab gold nuggets, dodge the boulders that drop in every five crystals.
  • Ore Fusion - slide the ores; two equal ores fuse into the next one: copper, iron, silver, gold, thorium, cobalt, adamantite, mithril, onyxium, prisma, prisma heart.
  • Trap Dig - dig up a meadow with 36 hidden traps; numbers tell how many traps lie around a patch, flags mark suspects, the first dig is always safe.
  • Shard Swap - swap crystal shards to line up three or more; chains multiply the points; 30 moves per round.
  • Nine Runes - a rune square with exactly one solution in three difficulties; clashing runes turn red, hints available.
  • Vault Code - crack a code of four ores out of six in ten tries; gold nuggets = right ore in the right slot, silver = right ore in a wrong slot.
  • In every game: R starts a new game after the end, M returns to the game list, Esc closes the window.
  • Best scores per player and game with server records (arcade_scores.json).
  • Recipe at the Furniture Bench (Misc tab): 10x Iron Bar + 5x Greater Essence of Life. recipeEnabled switches it off; ingredients, amounts, bench and tab are configurable.
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